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One less hour: IGG's October Feudal Battle duration announcement

IGG announced a reduction to 2 hours 45 minutes from the October 3, 2026 Feudal Battle. Recalculate a late arrival and the time your guild expects you to contribute.

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A fortress with blue crystalline wings and a golden bird's head, illustrated from official Lords Mobile artwork
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IGG announced that Lords Mobile Feudal Battle would become one hour shorter from the October 3, 2026 round: 2 hours 45 minutes instead of 3 hours 45 minutes. The game's global account published the announcement on September 17. This dated guide explains its planning implications; verify your next round's actual schedule in the game.

At the original check on September 27, this was an announced future change. IGG described the goal as improving the event's pace and battle experience. The post named October 3 as the effective date, without an exact starting hour or time zone. This translation does not claim a fresh in-game measurement of a later round.

A two-hour delay leaves 45 minutes

The old duration was 225 minutes and the announced duration 165. Suppose you join two hours after the confirmed start. You would previously have had 105 minutes left; under the shorter duration, only 45. Your arrival time is unchanged, but your participation window is more than halved. This is conditional arithmetic from the announcement, rather than an observation of an October battle.

Promising to join in the second half becomes less useful to the team. Give a specific availability window. If the organiser expected you near the end, agree in advance whether your task fits the remaining time.

You need not attend the entire round if your role does not require it. Recalculate your own segment: when you join, how much time remains and who relies on your contribution. A plan spread across 3 hours 45 minutes cannot fit entirely inside the announced shorter window.

What to verify before a round

Start time and duration are different information. The figure 2:45 does not establish a Moscow starting time. Read the current in-game schedule and countdown, then coordinate with your guild. Record team preparation time separately from the start of Feudal Battle itself.

If you use an external calendar, check whether its duration has been updated and what the reminder actually contains. The Lords Mobile calendar guide explains why a listing may omit earlier actions and why a predicted date still needs verification.

The announcement concerns Feudal Battle's duration. It does not announce changes to rewards, registration or combat rules; one post cannot establish those conditions. Before a future round, compare the current in-game start, applicable duration and your agreed participation window so that the missing hour does not become a surprise during battle.

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