Six hits are not six targets: Epic Clavicus in WoR
Read six Ultimate hits, the basic attack’s 30% control chance and a defensive Talent capped at two triggers. A breakdown of the official Epic profile.
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Epic Clavicus’s Ultimate in Watcher of Realms delivers six consecutive hits, not a promise to hit six different enemies. Our Clavicus unlock guide separates Epic and Legendary thresholds. Here we read the official Epic skill set shown on 24 October: target count, control chance and the defensive Talent’s limit.
Six hits: check the target of each
A Basic ATK is the hero’s normal strike. The card gives 100% Physical DMG to one target within range. Range limits available opponents; an enemy being on the map does not mean Clavicus can hit it. This is single-target damage, not an entire-group hit.
The Ultimate, an activated skill, has six consecutive hits against random enemy targets within range, one target per hit. Each deals 150% damage. Six refers to hits, not six unique opponents. The wording also does not promise manual selection of one priority enemy for the whole sequence.
If you need damage on one dangerous enemy, first see which other targets are in skill range. Random selection means you cannot assign the whole sequence to that opponent in advance. A hit’s multiplier is not measured final damage either; hero comparisons need actual battle conditions, not just a large description number.

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30%: the passive depends on Basic ATK
A passive activates under its stated condition. Here that condition is dealing damage with Basic ATK: a 30% chance to inflict DMG Reduction and Stun on the target. Stun temporarily prevents action; the card does not give this Clavicus’s duration. Neither the amount nor duration of DMG Reduction is provided.
Do not apply that 30% automatically to every Ultimate hit; the Ultimate and Basic ATK have separate descriptions. Repeated attempts do not turn a chance into a guaranteed Stun. If a clear needs a particular enemy stopped at a precise moment, check its susceptibility and the effect’s actual trigger in the current client.
Unyielding: up to two triggers per deployment
The Talent grants Unyielding upon taking lethal damage. The official profile caps it at two triggers per deployment. Deployment means placing the hero on the battlefield. Evaluate both health and how many Talent triggers this deployment has already used.
This does not describe two full-health revivals or infinite protection. It gives no effect duration, remaining HP or counter-reset rule on withdrawal. Those missing details matter when surviving a series of hits; test them before assuming Clavicus is invulnerable all battle.

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How to evaluate Clavicus for your task
Check rarity and current skill levels first. This article uses the official four-star profile corresponding to Epic. A Legendary demonstration may have different values and features. Do not transfer its Rage-restoration claims or results to Epic. The profile also lists ally enhancement, but these cards give no detailed formula.
In a check battle, separate three observations: where Ultimate hits land, whether Basic ATK triggers control, and how many Talent triggers survival needs. If using Arena after a stage change, also check the saved lineup and new Auto-fight record. A previous clear does not confirm a changed team works.
The official cards identify what to test: random single-target hits, chance-based Basic ATK control and a capped defensive Talent. They do not establish a universal build or strength in a particular mode. Epic’s displayed kit does not replace final Legendary skills; we measured no personal battle, DPS or equal-build comparison.


