MLBB Bruno's dash gives you a Powerball: three habits to recheck
Bruno's second skill grants a Powerball, while his ultimate no longer reduces defence. Understand the rework and a short practice sequence before a match.
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Bruno's second skill no longer pulls a Powerball toward him: it grants one at the end of the dash. The official patch 2.2.16 explanation also changes the ball's return and the ultimate's role. Returning after a break? Start with these rules: familiar inputs may no longer produce the same result.
Powerball: track its return after the attack
Bruno's first skill enhances his next basic attack — the hero's normal attack. He kicks a Powerball, which returns and remains on the ground. Picking it up lets him continue the enhanced-attack cycle; pressing the skill alone does not complete the whole sequence.

The original first-skill card describes the attack and subsequent pickup. It is a screenshot of the official site, not our match. The page displays damage figures without a skill-level selector in this view; we use the mechanic's description rather than treating those values as a completed build's damage.
The patch increased the ball's time on the ground from 2 to 3 seconds and allowed multiple Powerballs to be picked up separately. The landing position depends on Bruno's movement speed; the speed boost now begins when he kicks the ball and decays over time. Watch where it returns in the current situation rather than always trying to move the same distance.
Before another attack, assess the route to the ball. If collecting it means entering enemy crowd control, compare that risk with retreating first. A more convenient return does not make a dangerous position safe.
The second skill grants a ball but uses your escape option
The second skill is a dash: a quick movement in a chosen direction. Its old Powerball-pulling effect was removed. Bruno receives a ball after the dash; if an existing ball returns after dealing damage during the movement, its landing point shifts closer to the dash's endpoint. The developer gives no distance formula, so this is not a promise to catch every ball automatically.

The full second-skill card explicitly describes the ball at the end of the dash. In practice mode, start in a quiet situation: use the skill, observe the new ball and perform your next basic attack. Separately try dashing while a previously kicked ball is returning.
The cost of that mobility also changed: the patch removed the second skill's damage, shortened its stun from 0.5 to 0.1 seconds and increased its mana cost from 60 to 90. Reconsider the habit of pressing it for extra damage or a longer interruption. Before dashing forward, decide how you will escape the response.
If the target is already in attack range, a dash need not be your first action. When repositioning, choose its direction deliberately: a new ball does not compensate for becoming surrounded. This advice follows the description; it is not a universal combo tested by us.
The ultimate no longer reduces Physical Defence
An ultimate is the hero's third, special skill. Bruno's reworked ultimate knocks the first target to the edge of his attack range, briefly stuns it and applies a strong decaying slow. The energy ball then bounces between enemy units, prioritising heroes. The old Physical Defence reduction is gone.

The original ultimate card separates the first target from later bounces. The developers explain the rework as a way to initiate team fights from range and quickly build stacks of his passive skill — an effect that works without a separate button. Bruno's passive adds critical-hit chance when he deals skill damage; a critical hit is an enhanced damage hit.
First assess the chosen hero, your distance and nearby allies. After connecting, check whether you can follow with basic attacks. Do not calculate damage as though the ultimate still reduces defence, or treat hero priority as a guaranteed route for every bounce.
What to recheck before your next match
Try a short practice sequence: first skill → basic attack → dash in a safe direction → next attack. Watch when you receive a ball and where it returns; test the ultimate separately. This isolates the rules. We did not compare its damage with other sequences or establish an optimal combo. For a contrast, see how Masha tears a Wound and enters Feral: her basic-attack direction matters, while losing an HP bar resets her dash. Bruno's rule does not automatically apply to another hero.
Before a normal match, check the active battlefield rule as well as your skills. The Healing Turtle and map-modifier guide explains why taking an objective can send pressure onto a lane. A hero rework and the current map effect are separate parts of your plan.
Rules checked on 14 October 2026 against the official main-server patch of 16 September and Bruno's published card. This was not a new update released on 14 October. We did not test the game client. The website screenshots' sidebar percentages are not used as evidence of the meta: their statistical period is not shown.
