RAID’s 180 Saved Team slots: why your preset seems missing
RAID has 12 Saved Team groups with 15 slots each. Find the right group, save a team after battle and understand why a disabled skill may still be used once.
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If a RAID Saved Team does not appear in another mode, check its group first. Plarium’s Saved Teams guide describes separate sets. A preset stores a team and its Auto skill instructions; it is not one shared team list for the entire account.
180 slots do not form one list
The 2 October Digest specifies 12 groups with up to 15 teams each. The total is 12 × 15 = 180, but those are not 180 interchangeable slots for any one mode. Event-mode availability also matters.
Campaign shares a set with the Demon Lord Clan Boss. Dragon’s Lair, Ice Golem’s Peak, Spider’s Den and Fire Knight’s Castle share another set. Deleting a Campaign preset cannot free space in a full Dragon list because they belong to different groups.
The other shared groups are the Potion Keeps; Sand Devil’s Necropolis with Phantom Shogun’s Grove and Minotaur’s Labyrinth; and Classic Arena with Tag Team Arena. Iron Twins Fortress, Faction Wars, Doom Tower, Hydra, Chimera and Siege each have a separate set.
Another group combines Event Dungeon and Proving Grounds. Event Dungeon is available only during its event. A pause after 5 October 2026 was announced for Proving Grounds; our dated Coming Soon and rewards guide explains that announcement. Saving a team does not unlock an unavailable mode.
Save the team where you intend to use it
Open Team Setup from Champion selection. Build a new team or save the selected Champions with Save Current Team. After battle, Save As Preset in the results window saves the team to the first free slot.
The official example below highlights the post-battle save button. Its clear time, rewards and Energy balance belong to Plarium’s demonstration, not a promised result for your account.

For repeat battles in Frontier, also check the mode, stage and active quest’s counter. Our Frontier and Explorer Pass guide explains these conditions and the difference between quest progress and access to a paid reward.
Found the team, but Auto behaves differently?
Use the slider icon next to that team to set active-skill priorities. The original screen below highlights the settings entry. Give the preset a clear mode-and-purpose name, such as “Dragon: fast clear,” to distinguish a working team from an experiment.

There is an important exception: Opener applies to the Champion’s first turn in a Round, after which the normal priority takes over. Setting both Don’t Use and Opener still makes the Champion use that skill once, then stop using it. The two instructions apply to different turns.

For Demon Lord and Spider’s Den, only Round 1 instructions apply, even if the preset contains settings for later Rounds. You cannot select Saved Team presets for Classic or Tag Team Arena Defense, but you can set Skill Instructions for those defenses.
Check before deleting a preset
First open the mode where the team worked. Compare its name, Champions and Skill Instructions. When clearing space in a shared dungeon group, make sure you do not still need the preset for another boss in that group.
Check two things separately: the correct team is selected and the intended skill order is configured. Finding a team does not prove that its Speed, gear or tactics suit a new opponent. If you used books, check which upgrades actually landed: our Skill Tome guide explains random upgrade selection and planning a small supply.
Sources
- Plarium: Saved Teams, Russian function names checked 6 October 2026
- Plarium: Saved Teams & Skill Instructions, English guide rechecked 22 October 2026
- Plarium: RAID Digest, 2 October 2026, team groups and Proving Grounds pause
- Plarium: Update Highlights 11.60, 1 June 2026, presets and saving the current team



