WoR Guild War preview: five summons are not five extra tiles
One tile holds a hero or a summon, while Mortal Curse loses its expiry timer. What the Guild War announcement changes, and why Rorkesh’s Black Hand is a separate question.
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Five summons do not mean five bonus deployment spaces. The Guild War preview says a tile holds either a hero or a summoned creature, while Mortal Curse loses its expiry timer. These are announced changes, not proof of their availability on every server. Here is how to read the limits before rebuilding a lineup.
One tile, one choice
Heroes capable of summoning creatures will be able to deploy available summons on eligible Guild War tiles, up to a total of five. This is a cap on placed creatures, not five additional tiles and not an obligation to deploy five.
A tile can contain a hero or a summon, never both. If a hero has multiple summon variants, only one can be deployed at a time. The preview gives a specific exception for Solaris Skyre’s Tarot Cards: only the Ice Storm option can be placed.
Before replacing a hero with a creature, decide what role the tile must fill. Consider lost attack coverage, control, and support as well as the summon’s own output. The placement permission alone does not prove that replacing a hero improves a defence.
Mortal Curse: the timer changes, the stack cap does not
The old description states 10% DMG reduction, up to eight stacks, lasting 15 seconds. The new description keeps the stated 10% reduction and eight-stack maximum but removes the time limit. Those are the announced changes to the effect itself.
No timer does not mean unlimited stacks. Nor should the short description automatically become a promise of exactly 80% less damage under every interaction. The application rate also matters: the next Demon Soldier preview changes the zombie from three curse stacks to two and the skeleton archer from two to one per stated trigger.

Rorkesh’s Black Hand is a separate mechanic
Rorkesh summons the Black Hand, which copies his skills, inherits his attributes, and attacks beside him. His Basic ATKs extend its lifetime while it is present or shorten the wait for the next one while it is absent. These are summon behaviour rules, distinct from the Guild War permission to pre-deploy a creature on a tile.
Our Rorkesh range and ally-buff guide explains the conditions. A summon that can be sustained is not automatically immortal, and its support effect does not automatically apply to the whole team.

What to check before changing a defence
Plan around one tile and one role at a time. Record the original lineup, development level, and conditions, then replace a single unit and compare the result. Track where a summon can attack, whom it supports, and whether the changed curse remains relevant throughout the fight.
The October 15 post is a preview, not confirmation that the update is enabled on every server. These two announcements give no exact rollout time. Cleansing, stacks after death, and the lifetime of pre-deployed summons need separate evidence. Read the rules available in your client before treating an announcement as a finished strategy.


