Lethality 663 vs 0: don't rush to change your Doomsday gear
A video compares Lethality with ATK. Two original screens show why one report cannot establish which stat is worth upgrading.
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Lethality 663 versus 0 looks convincing, but one such report cannot identify the best equipment: other stats differ too. Our equipment Might and bonuses guide explains why a large figure alone does not equal a combat advantage. Here, we check what the two columns actually compare.
Several things change in the same comparison
A T O K Y O video dated 18 October 2026 shows the Squad Buff table. At 01:50, Eileen Volt and Miyamoto Doichi appear on the left, with Boyd Warden and Riven on the right; all are level 60. This is already a comparison of two lineups, rather than one squad with a single changed stat. The client version and recording date are unspecified.
For the Infantry Squad, ATK shows +461.0% on the left and +306.3% on the right. ATK means attack. DEF, or defense, also differs: +314.0% versus +263.2%. HP, or health, is +189.6% versus +194.8%. The left side has higher displayed attack and defense; the right has the higher health bonus. Highlighting one row does not make the others equal.
The difference between the displayed ATK bonuses is 154.7 percentage points: 461.0 minus 306.3. Percentage points express the difference between values written as percentages. This is not a calculation of 154.7% more final damage; that would require a formula and comparable battle conditions.
Open the original ATK, DEF and HP table at full size.

663 is a stat entry, not a battle result
At 04:35, the creator highlights Infantry Squad Lethality: +663 on the left and +0 on the right. Lethality is a separate combat stat in this table. Unlike the ATK and HP rows, these two figures have no percentage sign in the frame. Do not automatically read them as 663% more damage.
Open the original Lethality row at full size.

The table confirms that the stats differ. It does not isolate Lethality's contribution from differences in attack, defense, health and heroes. Even knowing who won would not reveal how much of the result came from that one row. To compare equipment properties, ask a different question: what changes after a replacement while the other conditions stay the same?
The creator explains Lethality in terms of critical damage and bypassing defense. These two tables cannot verify those claims: they contain neither a primary calculation description nor a test that changes only Lethality. The video therefore does not establish a universal recommendation to replace an ATK item for a higher Lethality figure.
Compare a replacement before spending materials
Choose a specific goal first: more damage from the intended squad, or better survival in a comparable fight. Save your current equipment and displayed bonuses. For a replacement, list every change, including the properties you lose. If Lethality rises while attack or health falls, several stats are changing together.
Keep the opponent, battle mode, troop type and tier, troop count, heroes and Armament the same. Change one item at a time, save the result and repeat. If the hero or squad also changed, note that beside the report: attributing the entire effect to one stat would be premature.
Decide which entry you will compare in advance. Damage, losses and shield capacity answer different questions. Our Bodala Combat Log analysis explains why can absorb does not mean damage dealt. Likewise, a Lethality bonus entry cannot replace a measured battle result.
Before the next replacement, briefly record which item you are removing, which properties you gain and lose, and which result will measure the benefit. In this report, 663 is a conspicuous difference between two lineups. A reason to buy comes from comparing your own equipment, not one striking highlight in someone else's video.

