Is Tartarus immortal? Three limits of his RAID passive
Protection until an ally dies, duplicate restrictions and revival cancellation’s cost. Reading Death Hath No Hold against the official skill card.
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Tartarus cannot die before an enemy kills an ally: it sounds like immortality. But the official October Champions breakdown follows that line with restrictions. Separate death protection from revival cancellation before deciding whether you need Tartarus the Oarsman.
Protection depends on an ally’s death
A passive skill activates automatically under specified conditions. Death Hath No Hold’s passive says Tartarus cannot die until an enemy kills at least one ally. It is limited to once per round. A round is not every new champion turn: do not expect this protection to refresh after any turn.
This describes Tartarus himself, not protection granted to the team. For comparison, Plarium’s buff and debuff guide separately defines Unkillable as preventing health from dropping below 1 HP while active. Similar outcomes do not make two effects’ rules interchangeable.

Duplicates do not multiply the effect
The card explicitly restricts duplicates: if several champions have this skill, only one activates it. After that copy dies, its duplicates do not activate the skill. The description therefore does not support adding several Tartarus copies to pass protection to the next one.
Plan the sequence: who must survive the opening and what remains after the first loss? A strong protection line does not replace that plan. Test solo or unusual combinations separately in battle; this card does not promise an immortal solo clear.
Cancelling revival comes at a cost
Death Hath No Hold’s active part cancels a revival attempt for one enemy. If several revive together, one random target is selected. Tartarus then gets an instant turn and a one-turn Berserk debuff. The card says it cannot be removed, resisted or blocked.
Berserk increases both damage dealt and received by 50%, according to Plarium’s live guide. Cancelling revival thus creates both an offensive opportunity and extra vulnerability. The 50% is a damage modifier, not the chance of cancelling revival.

Three checks before pursuing the champion
- Name the exact task: survive early focus or disrupt one revival. Do not replace it with an expectation of team-wide invulnerability.
- Plan your team after an ally dies and the turn after Berserk. Who continues fighting and can support him?
- Separate needing the champion from obtaining him. A useful skill does not make random summoning a suitable use of your stock.
If shards determine the decision, first read how a rarity boost differs from a chosen champion multiplier. Skill text explains what he does; Portal rules explain how to obtain him. Set a spending limit before the first opening: a worthwhile target does not make an attempt guaranteed.

